Path: chuka.playstation.co.uk!news From: "James Burns" Newsgroups: scee.yaroze.freetalk.english Subject: Re: using CW in OPSM entries Date: Mon, 16 Jul 2001 13:22:29 +0100 Organization: SCEE Lines: 29 Message-ID: <9iumev$c231@www.netyaroze-europe.com> References: <3B45A00C.BE617C60@harbinger.com> NNTP-Posting-Host: 213.219.49.222 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2462.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2462.0000 Hi Andy, You can enter stuff created with CodeWarrior. If your proggy is doing something that isn't allowed, we would get back to you and ask for a change. Later James ps sorry for the late reply, I'm just from holiday. pps Funerals during holidays ain't all that good for relaxation :-) "Andrew Partington" wrote in message news:3B45A00C.BE617C60@harbinger.com... > Hi all > > Can we enter stuff created with CodeWarrior for OPSM as long as we don't > use the MWDebugIO() calls to redirect CD access? I seem to remember > some restrictions for games written with CW for OPSM... I don't plan on > accessing the CD during the game (unless we are told we are allowed x > amount of bytes on the CD for our own data, which would be quite nice, > if a bit unrealistic to expect!) > > > Andy >