Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Transparency Date: Tue, 17 Jul 2001 12:00:48 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <9j15sb$e1v1@www.netyaroze-europe.com> References: <01c10ead$48608260$7b0ae4d5@pal-s-omnibook> NNTP-Posting-Host: host213-122-68-22.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 use 1.0back - 1.0 forward, then increase the GsBOXF r,g,b intensities from 0 to 255, when the box intensity is 0 you will be taking 0 from every screen pixels intensity, when it is 255 you will be taking 255 from every screen pixels intensity (which will make it black). Matt pal wrote in message news:01c10ead$48608260$7b0ae4d5@pal-s-omnibook... > I'm trying to make a fade out effect. > > I've been trying to use a big transparent GsBOXF that I repeatedly draw > over the picture. I tried various "semi-transparency rates" in the > attributes; "0.5 * back + 0.5 * forward" was the best choice, but it is not > good enough. > > It appears that about 5 iterations of drawing a black transparent GsBOXF > suffice to completely blacken a white pixel. That means that my fade out > takes only 1/10 second to complete... which is far too fast. If I do the > thing just every n frames, it gets ugly (too much difference from one frame > to the other). > > I tried various colors for my GsBOXF, black seemed to be the best. > > Have I missed something? Has anyone any suggestion for a better way of > achieving a fade out? > > > > pal >