Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Transparency (solved) Date: 18 Jul 2001 10:33:47 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <01c10f74$b9ce1bc0$d209e4d5@pal-s-omnibook> References: <01c10ead$48608260$7b0ae4d5@pal-s-omnibook> <9j15sb$e1v1@www.netyaroze-europe.com> <9j1833$e1v2@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-6-9-210.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Thank you very much Matt and Derek. "1.0back - 1.0 forward" and rgb=8,8,8 makes the thing work. I was mainly fooled by the 5bit thing: because I need the picture to be definitively altered by the fading, I do not draw a progressively darker/lighter GsBOXF each frame, but the same one each frame. So I tried some values like (0,0,0), (1,1,1), (255,255,255) and this obviously wasn't good. Just one more question to check that I understood things right: are the 3 lower bits of the r,g,b fields unused? pal