Path: chuka.playstation.co.uk!news From: "James Burns" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Obligator Date: Thu, 19 Jul 2001 10:04:21 +0100 Organization: SCEE Lines: 85 Message-ID: <9j67vg$o962@www.netyaroze-europe.com> References: <9j4cid$kps2@www.netyaroze-europe.com> <9j51ae$kps5@www.netyaroze-europe.com> <9j67l6$o961@www.netyaroze-europe.com> NNTP-Posting-Host: 213.219.49.222 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2462.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2462.0000 Hi Peter, I can rememeber Schizoids, I always thought the game was simialr to asteroids. You used the space bull-dozer to bump the asteroids into the gaping maw. I just remember this so well as it was the first game I played, when I were a lad! :-) James "Peter Armstrong" wrote in message news:9j67l6$o961@www.netyaroze-europe.com... > This is cool. You must have spent an age on getting the limb movement right, > it's excellent and very realistic. I've touched the ball a few times, more > by luck than judgement as the controls are a touch tricky to get used to, > but it's good fun just floating around pulling somersaults. > > There was a game called Schizoids on the speccy that had a similar free > floating feel to it. It was a top down game where you controlled a little > stick man and had to push the blocks floating around you into the black hole > in the centre of the screen without being knocked in by them yourself. Was > fun at the time, I meant it in case you're looking for ideas. > > The game looks promsing though, nice original concept. > > Peter > > > "John ( QuietBloke )" wrote in message > news:9j51ae$kps5@www.netyaroze-europe.com... > > Just tried it Jon, > > > > it sure looks good.. damm near impossible to control where your going but > I > > had some fun trying ! heheh > > > > I just spent the last few minutes ( once I figured out how to move the > > arms ) and switching on the analog controls doing some pretty nifty air > > traffic contols and some rather impressive dancing and of course > > flying around bouncing off the walls. I even manged to kick the ball a few > > times. Are you planning on having the limbs return to normal resting > > positions on thier own ?.. sort of once you stop moving a limb for half a > > second or so they drift back to resting position ?.. only I do tend to end > > up with a rather uncomfortable looking player quite a lot ( he looks like > > he's doing a intensive yoga session ). In fact for the analogue controls > you > > could have the limb go to whatever position the stick is in so they will > > naturally go to resting position if you let the stick go. ( did that make > > sense ? ) > > > > Im intrigued as to how the game will play.. keep up the good work.. it > looks > > like its gonna be pretty impressive. > > > > > > "Jon Prestidge (Jon@surfed.to)" wrote in message > > news:9j4cid$kps2@www.netyaroze-europe.com... > > > Hello, > > > I'm working on a game for the coverdisk called Obligator. If anyone is > > > stuck for something to do you can down-load the first demo from my > > homepage > > > ~zmoose. It's a zero gravity ball game... currently it's impossible to > > > play, but it's kind of relaxing gliding around and stuff. > > > > > > Jon > > > > > > > > > > > >