Path: chuka.playstation.co.uk!news From: "Peter Armstrong" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Obligator Date: Thu, 19 Jul 2001 12:13:16 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 113 Message-ID: <9j6fi1$o963@www.netyaroze-europe.com> References: <9j4cid$kps2@www.netyaroze-europe.com> <9j51ae$kps5@www.netyaroze-europe.com> <9j67l6$o961@www.netyaroze-europe.com> <9j67vg$o962@www.netyaroze-europe.com> NNTP-Posting-Host: dk3as12-76-227-205.cw-visp.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 It was very similar to Asteriods, the blocks were pretty much the same idea. I don't recall it too well, as you say it was a few years ago, I'm tempted to play it on an emulator but I won't in case it doesn't live up to the fond memories I have for it. :) It would have made a good 2 player game, you could either work together pushing the blocks in or try and get the other player in the hole. But it probably no bearing on Jon's game really, just the floating around reminded me of it. Peter "James Burns" wrote in message news:9j67vg$o962@www.netyaroze-europe.com... > Hi Peter, > > I can rememeber Schizoids, I always thought the game was simialr to > asteroids. > You used the space bull-dozer to bump the asteroids into the gaping maw. > I just remember this so well as it was the first game I played, when I were > a lad! > > :-) > > James > > "Peter Armstrong" wrote in message > news:9j67l6$o961@www.netyaroze-europe.com... > > This is cool. You must have spent an age on getting the limb movement > right, > > it's excellent and very realistic. I've touched the ball a few times, more > > by luck than judgement as the controls are a touch tricky to get used to, > > but it's good fun just floating around pulling somersaults. > > > > There was a game called Schizoids on the speccy that had a similar free > > floating feel to it. It was a top down game where you controlled a little > > stick man and had to push the blocks floating around you into the black > hole > > in the centre of the screen without being knocked in by them yourself. Was > > fun at the time, I meant it in case you're looking for ideas. > > > > The game looks promsing though, nice original concept. > > > > Peter > > > > > > "John ( QuietBloke )" wrote in message > > news:9j51ae$kps5@www.netyaroze-europe.com... > > > Just tried it Jon, > > > > > > it sure looks good.. damm near impossible to control where your going > but > > I > > > had some fun trying ! heheh > > > > > > I just spent the last few minutes ( once I figured out how to move the > > > arms ) and switching on the analog controls doing some pretty nifty air > > > traffic contols and some rather impressive dancing and of course > > > flying around bouncing off the walls. I even manged to kick the ball a > few > > > times. Are you planning on having the limbs return to normal resting > > > positions on thier own ?.. sort of once you stop moving a limb for half > a > > > second or so they drift back to resting position ?.. only I do tend to > end > > > up with a rather uncomfortable looking player quite a lot ( he looks > like > > > he's doing a intensive yoga session ). In fact for the analogue controls > > you > > > could have the limb go to whatever position the stick is in so they will > > > naturally go to resting position if you let the stick go. ( did that > make > > > sense ? ) > > > > > > Im intrigued as to how the game will play.. keep up the good work.. it > > looks > > > like its gonna be pretty impressive. > > > > > > > > > "Jon Prestidge (Jon@surfed.to)" wrote in message > > > news:9j4cid$kps2@www.netyaroze-europe.com... > > > > Hello, > > > > I'm working on a game for the coverdisk called Obligator. If anyone > is > > > > stuck for something to do you can down-load the first demo from my > > > homepage > > > > ~zmoose. It's a zero gravity ball game... currently it's impossible > to > > > > play, but it's kind of relaxing gliding around and stuff. > > > > > > > > Jon > > > > > > > > > > > > > > > > > > > >