Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: weird pixel vanishing in sprite Date: 19 Jul 2001 22:49:52 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <01c110a4$bae475a0$151be4d5@pal-s-omnibook> References: <01c1107c$c9da4a80$4f1be4d5@pal-s-omnibook> <9j78mo$qcd1@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-4-27-21.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Hi Andy, Thanks for your suggestions. Unfortunately I'm already putting my tims (I remember having memory trashing problems similar to those you described) under the code, and not using any malloc... so I'll still watch my pixels vanish for the moment :) > I've heard rumours that malloc/free are a bit buggy for psx I think I remember noticing that free(NULL) fails (not a big deal though). Anyway, when I'm sure I have a fixed amount of memory, I prefer not to use malloc, and manage memory 'by hand'. cheers, pal