Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: work in progress demo Date: Fri, 20 Jul 2001 12:06:11 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 113 Message-ID: <3B5810A3.ACEEB5C0@harbinger.com> References: <9j7hfs$qcd2@www.netyaroze-europe.com> <9j7po3$qcd4@www.netyaroze-europe.com> NNTP-Posting-Host: manuk94.harbinger.co.uk Mime-Version: 1.0 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en  

"John ( QuietBloke )" wrote:

Hi Andy,

Just managed to have a quick go with your demo ( Got a bit carried away with
the coding and didnt realize what time it was ).

Cheers for giving it a test mate!

Heh, I got carried away the other night as well, I looked at the clock and it was about 11, next thing I know it's quarter past two and I had to be in work next day :)

 
Your default values seemed to have a nice feel to it already. Nice demo..  I
flew around quite a bit and tried various settings but I guess the ideal
settings are kind of dependant on what the game is gonna be.  The zooming in
when you get close to the edge is a nice touch.. though it does get a bit
blocky.


Yeah, the blockiness can be fixed at maximum zoom - the sprites that make up the map are 32*32 and zoomed out/in to make them look 16*16 or 64*64, if I make them bigger that will get rid of that problem!  Same sort of thing with the ship as well.  It's nice to know you like the current handling!  I will eventually get round to putting in Dual Shock support for analogue engine control, so you can hover a bit easier.

 
So.. Any info on what the actual game will be ?.. as always Im intrigued...
or is it still hush..hush.


I've got a few ideas bouncing around (none original, most pulled from the speccy/NES age of gaming!).  At the moment, the story goes that the ship you fly around is an escape pod equipped with basic projectile weapons and a tractor beam, and the basic aim of the game is to find the pieces of a booster and some fuel, so you can get back into orbit to escape from this planet which has been taken over by something sinister. [shades of Jetpack on the speccy, Exile on the Amiga and Solar Jetman on the NES!] 

However you may find scientists dotted around the map (staff from the radiotelescope, if it appears in the final game!), who can build new weapons for you if you rescue them - its up to you if you rescue these or not.  If you get enough scientists, they can build you some superbombs which you can lower into a volcano to the core of the planet, so you can blow it up when you escape [i've been watching Dark Star recently as well :)].  Some areas you won't be able to get to in your ship, so you will have to get out and explore on foot.

All or none of these ideas may appear in the final game, depending on whether or not I think of something better :)

I put some code to fire weapons in last night and because I had no delay between firing the weapons, it looked a bit like water coming out of a hosepipe - so after this I may do a 2D firefighting game.  And I can probably reuse my code for Conflict to make some sort of Arkanoid clone...  so things are looking up for me in the Yaroze coding department (for 2D that is)!
 

 
 It reminds me of errmmm.. is it XPilot ?.. the unix/linux multiplayer game
?.. not sure now.. I must be getting sleepy.. it'll come to me by tommorow.
 
I've just visited the XPilot homepage - and you're right it does look similar!  I've heard of it but i've never really seen it.  XPilot sounds excellent though, when I have some spare time, i'll have to dig out my old Linux machine I used for a bit at uni and see if I can get it working!
 
 
After a slow start this year is looking like a good year for new Yaroze
releases.. :)
 
Yeah, Defender was quality, and Obligator looked great (if a bit tough to control on a standard pad, I couldn't find my Dual Shock at the time!)
 

Cheers!

Andy
 

 
Cheers
John ( QuietBloke )

"Andrew Partington" <a.partington@yaroze41.freeserve.co.uk> wrote in message
news:9j7hfs$qcd2@www.netyaroze-europe.com...
> Hi all
>
> I've got a work-in progress demo at my ftp site:
> www.netyaroze-europe.com/~partinga/ftp
>
> You can change the mass of the ship with L2/R2, change the force of the
> engine with L1/R1, and change the gravity of the world with
triangle/circle.
> It's fairly trancy to handle with the current settings, but if you find a
> nice combination, please let me know!
>
> this setting feels quite decent as well - makes falling a bit more
stressful
> :)
> mass=115
> force=25
> gravity=6
>
>
> Let me know what you think!
>
> Cheers
>
> Andy
>
>