Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: possible pixel solution... Date: Fri, 20 Jul 2001 18:15:05 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 38 Message-ID: <9j9ou0$sk27@www.netyaroze-europe.com> References: <01c11137$e8037a20$8d09e4d5@pal-s-omnibook> NNTP-Posting-Host: host213-122-175-189.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Having a look at the missing pixels I'd say it maybe looks like a scaling problem. You might be setting them to something other than 4096 (or should it be 4095?), try using GsSortFastSprite cos that turns off scaling and rotation, it's a fair bit faster too. pal wrote in message news:01c11137$e8037a20$8d09e4d5@pal-s-omnibook... > Hi all, > > It appears that the mood is at previews these days, so I'm posting mine > too... It's not yet fun to play but the mechanics are mostly ready for > turning the thing into a game. Makes a decent screensaver... Please let me > know what you think :) > > Use L1 when you need the Invs to come again. > select+start quits. > > I attach it rather than put it on my homepage because it is very small; I > hope it's ok, please let me know if I'm wrong. > > I also take the opportunity to show the vanishing pixels problem I talked > about recently: the big sprite uses exactly the same data in vram as the > small ones on the three top rows. The big one shows all its pixels, but the > small ones... well, hopefully you'll see. > > I'm going off for about ten days, so don't worry if i do not reply to any > follow-up quickly. > > pal > > P.S. The story will be roughly as follows : they were, you came, guess what > ;) > >