Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: weird pixel vanishing in sprite Date: Fri, 20 Jul 2001 18:49:41 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <9j9r8q$sk28@www.netyaroze-europe.com> References: <01c1107c$c9da4a80$4f1be4d5@pal-s-omnibook> NNTP-Posting-Host: du-026-0106.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Hmm, sounds nasty. The only thing I can think of is your primitive buffers are getting corrupted. That could be tricky to debug so let's hope not :) "pal" wrote in message news:01c1107c$c9da4a80$4f1be4d5@pal-s-omnibook... > I was happily coding when I noticed that a few pixels from some of my > sprites were just missing. After a lot of checking, I still can't find out > why. It happens always with the same bitmap data, and the same pixels. > Whatever the coordinates of the sprite on the screen, and of the bitmap in > vram, the missing pixels remain the same in every instance of the sprite > drawn. > > The most intriguing fact is that if I scale up the sprite (say, 2*4096), > all the pixels are here! That means that the bitmap and clut in vram are > not damaged. > > I ran my proggy on two different TV sets just to check, no difference. > > I changed the background color (from black to dark and light grey) to > ensure it is not an illusion... > > Has anyone ever met this? This is pretty weird... Any comment welcome! > (btw, if my description is unclear, please tell me so I can try and fix it > ;) ) > > pal >