Path: chuka.playstation.co.uk!news From: "Shaun Gibson" Newsgroups: scee.yaroze.freetalk.english Subject: Re: game preview: 'Invs' [zip attached: 13K] Date: Sat, 21 Jul 2001 18:59:54 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <9jcfvq$36i1@www.netyaroze-europe.com> References: <01c11137$e8037a20$8d09e4d5@pal-s-omnibook> NNTP-Posting-Host: modem-130-66-60-62.vip.uk.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Oops, I think I just replied to you rather than the board, so here it is again just having a quick look at the tim file, the missing pixel problem may be due to the borders between the objects. I think for 8-bit gfx, the horizontal position in the tim file for a sprite should be even, so if you either remove the borders or replace them with 2 pixel wide ones rather than 1 pixel wide, all objects will start at even values. Although I may just be talking rubbish, but it's worth a try.