Path: chuka.playstation.co.uk!news From: "Andrew Partington" Newsgroups: scee.yaroze.freetalk.english Subject: Re: game preview: 'Invs' [zip attached: 13K] Date: Sun, 22 Jul 2001 22:11:36 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 64 Message-ID: <9jff0u$5fk3@www.netyaroze-europe.com> References: <01c11137$e8037a20$8d09e4d5@pal-s-omnibook> <9j9n07$sk26@www.netyaroze-europe.com> NNTP-Posting-Host: modem-241.calcium.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Yep, this game's looking good, it plays nice and fast! How about being able to shoot the alien's gunfire - if you hit it twice or three times in a row, it would knock the alien's bullet back towards him for some kind of bonus. just a thought :) Andy Matt Verran wrote in message news:9j9n07$sk26@www.netyaroze-europe.com... > Very nice and very stylish in a Designers Republic kind of way. > > I don't reckon all the invaders ought to need multiple hits, maybe just a > few of the top layer. Maybe they should change colour after each hit too? I > like the idea of defending the ground and invaders swooping to steal it, > maybe they should stay there longer tho so you have time to blast them > before they dissapear, or maybe somekind of warning that they are about to > swoop down? > > Another fine project on it's way then :) > MattV > > > pal wrote in message > news:01c11137$e8037a20$8d09e4d5@pal-s-omnibook... > > Hi all, > > > > It appears that the mood is at previews these days, so I'm posting mine > > too... It's not yet fun to play but the mechanics are mostly ready for > > turning the thing into a game. Makes a decent screensaver... Please let me > > know what you think :) > > > > Use L1 when you need the Invs to come again. > > select+start quits. > > > > I attach it rather than put it on my homepage because it is very small; I > > hope it's ok, please let me know if I'm wrong. > > > > I also take the opportunity to show the vanishing pixels problem I talked > > about recently: the big sprite uses exactly the same data in vram as the > > small ones on the three top rows. The big one shows all its pixels, but > the > > small ones... well, hopefully you'll see. > > > > I'm going off for about ten days, so don't worry if i do not reply to any > > follow-up quickly. > > > > pal > > > > P.S. The story will be roughly as follows : they were, you came, guess > what > > ;) > > > > > >