Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where can I find dyntmd.zip? Date: Mon, 23 Jul 2001 13:56:56 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 48 Message-ID: <3B5C1F18.E15771C3@harbinger.com> References: <3B56EADD.F92C18D5@harbinger.com> <9jeef8$36i9@www.netyaroze-europe.com> NNTP-Posting-Host: manuk58.harbinger.co.uk Mime-Version: 1.0 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en Thanks George, but that's not the one!  Having said that, I didn't have this tutorial either, so i'm not complaining!

The one I found (I think) had a nice html/text file explaining almost everything, from how to set up the 3D stuff in the first place to some fairly advanced TMD concepts [fairly advanced for me anyway ;)].  It may turn out that the info i'm after wasn't in dyntmd.zip at all, but that's the only one in my collection that I can't open!

Thanks anyway

Andy

George Bain wrote:

There is a "maketmd.zip" in the 3D section of "Game Demos" 
--
Bain @ SCEE Technology Group
"Andrew Partington" <andrew.partington@harbinger.com> wrote in message news:3B56EADD.F92C18D5@harbinger.com...Hi everyone

I am looking for dyntmd.zip (a dynamic TMD tutorial) - the .zip file I have is corrupt :(

I've spent ages looking for clues on the NG and the member pages, but I can't remember where I got it from!!

Thanks

Andy

PS - Is anyone interested in seeing a Gravity Girl work-in-progress demo?  I could do with some feedback about the so-called automatic "camera" i've put into my background drawing routine (i.e. does it make you feel seasick or anything?!) , and how well/badly the ship handles etc...  I guess that there could be some interia on the camera zoom in/out to make it a bit less harsh, but i'm after other people's opinions!

There's not a great deal you can do though, you can land/take off, the camera zooms in/out when you get close to scenery, and you can mess about with the ship's mass/engine force settings, and the world gravity setting.  It's fairly trancy with the current settings, but play around and if you find something that plays well, please let me know!

I'll upload it to my FTP directory later on when I get home from work:  http://www.netyaroze-europe.com/~partinga/ftp/