Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where can I find dyntmd.zip? Date: Mon, 23 Jul 2001 16:43:16 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 160 Message-ID: <9jhh78$7tp2@www.netyaroze-europe.com> References: <3B56EADD.F92C18D5@harbinger.com> <9jeef8$36i9@www.netyaroze-europe.com> <3B5C1F18.E15771C3@harbinger.com> NNTP-Posting-Host: 43.193.234.101 Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_06FC_01C11396.9269E480" X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 This is a multi-part message in MIME format. ------=_NextPart_000_06FC_01C11396.9269E480 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Check Robert Swan's homepage (Uni Middlesex.... --=20 Bain @ SCEE Technology Group "Andrew Partington" wrote in message = news:3B5C1F18.E15771C3@harbinger.com... Thanks George, but that's not the one! Having said that, I didn't = have this tutorial either, so i'm not complaining!=20 The one I found (I think) had a nice html/text file explaining almost = everything, from how to set up the 3D stuff in the first place to some = fairly advanced TMD concepts [fairly advanced for me anyway ;)]. It may = turn out that the info i'm after wasn't in dyntmd.zip at all, but that's = the only one in my collection that I can't open!=20 Thanks anyway=20 Andy=20 George Bain wrote:=20 There is a "maketmd.zip" in the 3D section of "Game Demos" =20 --=20 Bain @ SCEE Technology Group=20 "Andrew Partington" wrote in = message news:3B56EADD.F92C18D5@harbinger.com...Hi everyone=20 I am looking for dyntmd.zip (a dynamic TMD tutorial) - the .zip = file I have is corrupt :(=20 I've spent ages looking for clues on the NG and the member pages, = but I can't remember where I got it from!!=20 Thanks=20 Andy=20 PS - Is anyone interested in seeing a Gravity Girl = work-in-progress demo? I could do with some feedback about the = so-called automatic "camera" i've put into my background drawing routine = (i.e. does it make you feel seasick or anything?!) , and how well/badly = the ship handles etc... I guess that there could be some interia on the = camera zoom in/out to make it a bit less harsh, but i'm after other = people's opinions!=20 There's not a great deal you can do though, you can land/take off, = the camera zooms in/out when you get close to scenery, and you can mess = about with the ship's mass/engine force settings, and the world gravity = setting. It's fairly trancy with the current settings, but play around = and if you find something that plays well, please let me know!=20 I'll upload it to my FTP directory later on when I get home from = work: http://www.netyaroze-europe.com/~partinga/ftp/=20 =20 ------=_NextPart_000_06FC_01C11396.9269E480 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Check Robert Swan's homepage (Uni=20 Middlesex....

--
Bain @ SCEE Technology Group
"Andrew Partington" <andrew.partington@harbing= er.com>=20 wrote in message news:3B5C1F18.E15771C3@harb= inger.com...
Thanks=20 George, but that's not the one!  Having said that, I didn't have = this=20 tutorial either, so i'm not complaining!=20

The one I found (I think) had a nice html/text file explaining = almost=20 everything, from how to set up the 3D stuff in the first place to some = fairly=20 advanced TMD concepts [fairly advanced for me anyway ;)].  It may = turn=20 out that the info i'm after wasn't in dyntmd.zip at all, but that's = the only=20 one in my collection that I can't open!=20

Thanks anyway=20

Andy=20

George Bain wrote:=20

There is a "maketmd.zip" in the = 3D section of=20 "Game Demos" 
--
Bain @ SCEE Technology = Group=20 "Andrew=20 Partington" <andrew.partington@harbing= er.com>=20 wrote in message news:3B56EADD.F92C18D5@harb= inger.com...Hi=20 everyone=20

I am looking for dyntmd.zip (a dynamic TMD tutorial) - the .zip = file I=20 have is corrupt :(=20

I've spent ages looking for clues on the NG and the member = pages, but I=20 can't remember where I got it from!!=20

Thanks=20

Andy=20

PS - Is anyone interested in seeing a Gravity Girl = work-in-progress=20 demo?  I could do with some feedback about the so-called = automatic=20 "camera" i've put into my background drawing routine (i.e. does it = make=20 you feel seasick or anything?!) , and how well/badly the ship = handles=20 etc...  I guess that there could be some interia on the = camera zoom=20 in/out to make it a bit less harsh, but i'm after other people's = opinions!=20

There's not a great deal you can do though, you can land/take = off, the=20 camera zooms in/out when you get close to scenery, and you can = mess about=20 with the ship's mass/engine force settings, and the world gravity=20 setting.  It's fairly trancy with the current settings, but = play=20 around and if you find something that plays well, please let me = know!=20

I'll upload it to my FTP directory later on when I get home = from=20 work:  http://www.netyar= oze-europe.com/~partinga/ftp/=20 =
 

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