Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where can I find dyntmd.zip? Date: Thu, 26 Jul 2001 15:47:46 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 76 Message-ID: <3b603b76.427725496@www.netyaroze-europe.com> References: <3B56EADD.F92C18D5@harbinger.com> <9jeef8$36i9@www.netyaroze-europe.com> <3B5C1F18.E15771C3@harbinger.com> <9jhh78$7tp2@www.netyaroze-europe.com> <3B601BB0.F1A34398@harbinger.com> NNTP-Posting-Host: dsl092-099-074.nyc2.dsl.speakeasy.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Andrew, I don't suppose you can post your messages in plain text, can you? All I'm getting with my reader (agent) is a little icon and I have to launch a web browser every time I want to see the message! Steven On Thu, 26 Jul 2001 14:31:28 +0100, Andrew Partington wrote: > > > >Hi George >

Sorry, it isn't on Robert Swan's homepage either - i'll keep looking... >

Cheers >
Andy >
  >

George Bain wrote: >

 Check Robert >Swan's homepage (Uni Middlesex....  >
-- >
Bain @ SCEE Technology Group >
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">"Andrew >Partington" <andrew.partington@harbinger.com> >wrote in message news:3B5C1F18.E15771C3@harbinger.com...Thanks >George, but that's not the one!  Having said that, I didn't have this >tutorial either, so i'm not complaining! >

The one I found (I think) had a nice html/text file explaining almost >everything, from how to set up the 3D stuff in the first place to some >fairly advanced TMD concepts [fairly advanced for me anyway ;)].  >It may turn out that the info i'm after wasn't in dyntmd.zip at all, but >that's the only one in my collection that I can't open! >

Thanks anyway >

Andy >

George Bain wrote: >

>There >is a "maketmd.zip" in the 3D section of "Game Demos" >
-- >
Bain @ SCEE Technology Group >
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">"Andrew >Partington" <andrew.partington@harbinger.com> >wrote in message news:3B56EADD.F92C18D5@harbinger.com...Hi >everyone >

I am looking for dyntmd.zip (a dynamic TMD tutorial) - the .zip file >I have is corrupt :( >

I've spent ages looking for clues on the NG and the member pages, but >I can't remember where I got it from!! >

Thanks >

Andy >

PS - Is anyone interested in seeing a Gravity Girl work-in-progress >demo?  I could do with some feedback about the so-called automatic >"camera" i've put into my background drawing routine (i.e. does it make >you feel seasick or anything?!) , and how well/badly the ship handles etc...  >I guess that there could be some interia on the camera zoom in/out to make >it a bit less harsh, but i'm after other people's opinions! >

There's not a great deal you can do though, you can land/take off, the >camera zooms in/out when you get close to scenery, and you can mess about >with the ship's mass/engine force settings, and the world gravity setting.  >It's fairly trancy with the current settings, but play around and if you >find something that plays well, please let me know! >

I'll upload it to my FTP directory later on when I get home from work:  >http://www.netyaroze-europe.com/~partinga/ftp/ >
 

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