Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Demo Date: Sun, 29 Jul 2001 14:54:12 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 43 Message-ID: <9k1508$4cc4@www.netyaroze-europe.com> References: <9k0tuq$4cc2@www.netyaroze-europe.com> <9k103f$4cc3@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-36-53.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Thanks Matt, I thought it was about time I brought back the dying art of Scrolly messages in games, its got a really stupid reason for being in there, I've always wanted a bouncing scrolly since I saw Auf Wiedersehen Monty on the C64, but could never find the spare CPU power to do one, or the brain power :) The game is actually going to be based on Trashman from the Spectrum, not that you would know it from the graphics, the tiles are from an Amiga game I was working on that got cancelled, the logo is again from the Amiga when I was working in AMOS/68000 and the font is the same font I use for everything. I've now added a couple of extras to the pause mode and you can change move the display around the TV because on mine it has a black border down the left side, I want to save the info to the mem card but the docs say this is a no no... Leave it running and it freezes after a while, must sort that out. The scrolling routines in the game itself is a cross between the Trashman flip screen and the smooth scrolling method which I thought worked quite well. It should play very much like the Spectrum version but I do want to add some extra bits. Nigel "Matt Verran" wrote in message news:9k103f$4cc3@www.netyaroze-europe.com... > Nice Nigel, > > Lovely 2D artwork. You don't see many scrolly messages these days, bonus > points for cool transparency and rotation. Is this an update of an 8-bit > game? What will it play like? > > MattV > >