Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: game preview: 'Invs' [zip attached: 13K] : vanishing pixel solved Date: 30 Jul 2001 15:56:16 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <01c1190f$c3fc9a00$fc1ce4d5@pal-s-omnibook> References: <01c11137$e8037a20$8d09e4d5@pal-s-omnibook> <9jcfvq$36i1@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-1-28-252.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Hi Shaun, You're right. That damn alignment. You solved my problem. Thank you very much, I was going nuts with this one! pal Shaun Gibson wrote in article <9jcfvq$36i1@www.netyaroze-europe.com>... > I think for 8-bit gfx, the horizontal position in the tim file for a sprite should be even