Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: game preview: 'Invs' [zip attached: 13K] Date: 30 Jul 2001 15:56:19 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <01c1190f$c5da33a0$fc1ce4d5@pal-s-omnibook> References: <01c11137$e8037a20$8d09e4d5@pal-s-omnibook> <9j9n07$sk26@www.netyaroze-europe.com> <9jff0u$5fk3@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-1-28-252.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Thank you Matt and Andy for your comments, As for the invaders needing multiple hits, I too felt that it wasn't ok... My main problem is to prevent the player from slaughtering all the invs too quickly, so that they get a chance to "harvest" the ground (you'll see why this is important in future versions). I'm trying different possibilities, but I definitely do not want to arbitrarily limit the number of bullets on screen (as in Galaga, Space Invaders, Yarozians...), I hate that (no offence John, your game is still good; I'm a big Galaga fan anyway). The simplest way was multiple hits, but I'll try and find something better, or make the multiple hits feel better. pal PS The vanishing pixel problem is solved, see Shaun's message.