Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: game preview: 'Invs' [zip attached: 13K] Date: Mon, 30 Jul 2001 23:56:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <9k4oo4$6qb11@www.netyaroze-europe.com> References: <01c11137$e8037a20$8d09e4d5@pal-s-omnibook> <9j9n07$sk26@www.netyaroze-europe.com> <9jff0u$5fk3@www.netyaroze-europe.com> <01c1190f$c5da33a0$fc1ce4d5@pal-s-omnibook> NNTP-Posting-Host: host213-1-130-178.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Its looking good.. I like a good shoot 'em up and protecting your ground makes a nice twist to keep you on your toes. Those bomb droppers are fast ! nice touch with the slight uplift before they swoop to give you a bit of a warning. Bit hard to notice it when your busy firing but a sound being made as it lifts up should alert the player of an incoming swoop. haha.. and no offense taken with the shot limit comment.. I know what you mean.. I had a hell of a time trying to find a nice limit.. too few and the game felt frustrating.. too many and it was too easy. Multiple hits kinda works but it can seem like the game then centers on how fast you can press the fire button.. some people just cant press buttons as fast as others. Maybe the aliens can have some sort of pulsing or spining shield so you gotta time the shot to get a kill... or possibly several hits to break through the shield but a well timed shot will kill in one. This could lead to two techniques.. the fast button pushers can go for brute force while others can choose to time the shots more carefully. Of course the bomb droppers might require several hits anyway Just a thought Its all looking nice, slick and quick.. cant wait for the next installment John ( QuietBloke )