Path: chuka.playstation.co.uk!news From: "Kenny Millar" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Flip it! Date: Tue, 7 Aug 2001 17:57:49 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 49 Message-ID: <9kp6ib$qtb12@www.netyaroze-europe.com> References: <9kne8a$qtb4@www.netyaroze-europe.com> <9kne9m$qtb5@www.netyaroze-europe.com> <3B6FB156.84186B4@peregrine.com> NNTP-Posting-Host: pc1-kirk2-0-cust123.ren.cable.ntl.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2462.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2462.0000 Aha! Easy when you know how! Thanks every one! -Kenny "Andrew Partington" wrote in message news:3B6FB156.84186B4@peregrine.com... > Hi Kenny > > You can turn on scaling/rotation in the attribute of the sprite, then > use: > scalex = -ONE; to flip the sprite left->right > or > scaley = -ONE; to flip the sprite up->down > > > Hope this helps > > Andy > > Kenny Millar wrote: > > > > Whoops! Forgot the attachment, here it is now.... > > > > "Kenny Millar" wrote in message > > news:9kne8a$qtb4@www.netyaroze-europe.com... > > > I'm working on my first real game for my NY, having recently brought it > > out > > > of retirement. > > > > > > Anyhoo, can anyone tell me the best way to 'flip' a sprite (IE, mirror it > > > left-to-right) to show it traveling in the opposite direction? > > > > > > I can't just rotate it 180 degrees as then it will be upside down. > > > I have attached the demo (in it's very early stages!!!) so you can see > > what > > > I mean. > > > > > > -Kenny > > > > > > > > > > Name: KACMEN.zip > > KACMEN.zip Type: WinZip File (application/x-unknown-content-type-WinZip) > > Encoding: x-uuencode