Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: PS2 Dev kit Date: Wed, 08 Aug 2001 16:12:26 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: <3b77631c.1552058462@www.netyaroze-europe.com> References: <3B6A72B5.C98C7CB9@127.0.0.1> <3b6c1d6e.1206518802@www.netyaroze-europe.com> <9kh9pv$l511@www.netyaroze-europe.com> <3b6e5167.1219826968@www.netyaroze-europe.com> <9kj6cm$nog1@www.netyaroze-europe.com> <3b71d3d5.1318759035@www.netyaroze-europe.com> <9krfi6$3h312@www.netyaroze-europe.com> NNTP-Posting-Host: dsl092-099-074.nyc2.dsl.speakeasy.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 That's a pretty interesting idea, Matt... Of course, you end up with two problems that need to be considered seriously when doing so (but that's what lawyers are for): 1. As soon as you start expecting payment for a particular service, I have a feeling that your liability increases should something go wrong. It's one thing to ruin people's consoles, the QA process could probably make sure that it will not happen... But if I remember well,a few years ago, some anime show in Japan was taken off the air for giving kids who saw it seizures. I'm not sure, but the Japanese may have been rather forgiving about this, but I'm pretty sure that sue-happy Americans may not be. 2. Giving the developers cash may turn it into some kind of employment agreement which may also bring up it's own set of complications. To remedy this, instead of giving the developers cash, one alternative would be to give developers the equivalent of those tickets that you get at an arcade -- and you can trade them in for free Sony merchandize ;) After all -- if your game is that good, I'm sure you'll be able to re-market it through the proper channels... Who knows, maybe a couple of publishers will put one or two employees aside every now and then to look at what's out there and see if they want to sponsor anyone's work... Isn't that how lots of record labels work? Steven On Wed, 8 Aug 2001 14:40:46 +0100, "Matt Verran" wrote: >> On PS2 Linux software distribution: > >To further this discussion what about the idea of small payments for PS2 >linux games downloaded via broadband. The gamer could pay ~50pence per game, >this could pay for the minimal QA and provide a few pence for the developer. >Talk about value, the gamers get tons of little games for 50pence each, SONY >cover their overheads and have a great Unique Selling Point for thier >broadband adapter/hard disk addon and we get rich :) >