Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze dev continuing Date: Wed, 08 Aug 2001 16:19:07 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 45 Message-ID: <3b796603.1552801720@www.netyaroze-europe.com> References: <9hq70s$odf4@www.netyaroze-europe.com> <9hqc3f$odf6@www.netyaroze-europe.com> <9hqda2$p4m2@www.netyaroze-europe.com> <9kn06t$qtb1@www.netyaroze-europe.com> <9kn0ts$qtb3@www.netyaroze-europe.com> <9kp379$qtb10@www.netyaroze-europe.com> <9kpm6i$qtb20@www.netyaroze-europe.com> <9krbmu$3h37@www.netyaroze-europe.com> <9krf4t$3h39@www.netyaroze-europe.com> <9krl1v$3h315@www.netyaroze-europe.com> NNTP-Posting-Host: dsl092-099-074.nyc2.dsl.speakeasy.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Jon, Isn't that the whole point of using DirectX in MS platforms anyway? Speaking of which... If you do use DirectX to write your game, and that "other" console developer decides to make a Yaroze/PS2 Linux type of option available, you may be 90% done in supporting that. (And no, I'm not talking about the Dreamcast) Anyway, that being said, I personally don't feel that the "other" console developer belongs in the industry... But that's a whole different thread. Steven On Wed, 8 Aug 2001 16:15:23 +0100, "Jon Prestidge (Jon@surfed.to)" wrote: >> I may well switch development to that tho. I want my games to be >> played by as many people as possible. > >Yep me too... I want to get my games out there to as many people as want >them. I could use a PC...but I just can't bare using MS O/Ss more than I >have to and the PC hardware is all over the shop-- it's a moving target. > >I want to get back to the situation we had before the 'home computer' >died-out...for example the Amiga 500 era was great because you could write >something and you knew it would run on anyone's Amiga 500 with-out any >messing about with different configurations --- even when upgrades came-out >the software written on the 500 was 100% upwardly compatible if you'd >written it to Commodore's guide lines. >Compare that with MS who don't seem to have the foggiest idea what upwards >or backwards compatibility is. > >The Yaroze is good... but because the source code etc is not using 'open' >libraries and because the format of the CDs are patented your games can't be >played by anyone without a Yaroze (except when on the cover disk). > >Think how great the Amiga 500 would have been if the internet had been >around at the time. > >Jon > >