Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze dev continuing Date: Wed, 08 Aug 2001 18:25:49 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <3b7283eb.3645501@www.netyaroze-europe.com> References: <9hqc3f$odf6@www.netyaroze-europe.com> <9hqda2$p4m2@www.netyaroze-europe.com> <9kn06t$qtb1@www.netyaroze-europe.com> <9kn0ts$qtb3@www.netyaroze-europe.com> <9kp379$qtb10@www.netyaroze-europe.com> <9kpm6i$qtb20@www.netyaroze-europe.com> <9krbmu$3h37@www.netyaroze-europe.com> <9krf4t$3h39@www.netyaroze-europe.com> <9krl1v$3h315@www.netyaroze-europe.com> <3b796603.1552801720@www.netyaroze-europe.com> <9krsdt$4at1@www.netyaroze-europe.com> <9kruis$4at2@www.netyaroze-europe.com> NNTP-Posting-Host: dsl092-099-074.nyc2.dsl.speakeasy.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 ...and then there are those who like to download something in the background while they're playing the game. After all, what better way to kill time waiting for that long download (or whatever else) than to play a game? Doesn't that somewhat negate your ability to just lock the system completely into a game-loop driven environment like the consoles? Sauce On Wed, 8 Aug 2001 18:57:06 +0100, "Matt Verran" wrote: >The sort of games I enjoy are all about control and interaction. To write >games like this you need to be sure that the player experiences what you >designed exactly as it was intended. The event-interupt DirectX/PC way of >coding games rather than using a program loop just never worked for me. I >know you can lock the game to scan the input or update the screen at a set >rate but it's all so much hassle getting something to work consistently I've >never persevered. > >For me producing a game is working within set limits to come up with a >finished 'block' that everyone can see and interact with in the same way. >The fun comes from stretching what you are capable of within those limits, >the satisfaction comes from other people enjoying your work. Doing games on >a PC watered both of those things down for me. > >Matt >