Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Fast dynamic TMDs Date: Wed, 8 Aug 2001 20:09:11 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <9ks340$4at4@www.netyaroze-europe.com> NNTP-Posting-Host: du-008-0019.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Hi everyone, Has anyone written any code which builds a (500ish polygon) TMD every frame? I've got a large level which is too big to be drawn every frame so I'm thinking generating the area just around the player. This could be an impossible wheeze of an idea that only a complete lunatic (i.e. me) would even consider. Any input much appreciated :) Thanks Ben