Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Fast dynamic TMDs Date: Thu, 9 Aug 2001 12:48:55 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <9kttgd$4at14@www.netyaroze-europe.com> References: <9ks340$4at4@www.netyaroze-europe.com> NNTP-Posting-Host: modem-746.arcanine.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 There has been some talk of this kind of thing. I remember a thread not so long ago about Quad Trees... if you don't know about them goto www.gamedev.net there are articles there about them. It shouldn't be too hard once you get the theory out of the way. Max Ben James wrote in message news:9ks340$4at4@www.netyaroze-europe.com... > Hi everyone, > > Has anyone written any code which builds a (500ish polygon) TMD every frame? > I've got a large level which is too big to be drawn every frame so I'm > thinking generating the area just around the player. This could be an > impossible wheeze of an idea that only a complete lunatic (i.e. me) would > even consider. Any input much appreciated :) > > Thanks > Ben > >