Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: 'Invs', new version (zip attached: 25K) Date: Sat, 11 Aug 2001 17:59:37 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <9l3obc$9cp5@www.netyaroze-europe.com> References: <01c121ee$dabf7cc0$ea1be4d5@pal-s-omnibook> NNTP-Posting-Host: host213-122-199-159.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Just had a go on it ( a welcome break from my own project ). I think I prefered the previous version visually. How does the shots work ?.. I had a bit of a play and they seem to go straight and then the faster you shoot the more chance of a diagonal shot. ( and the greater the angle ). is that to make hitting the target harder ? or to give a sort of spread effect when firing rapidly ?. If its for a spread effect it may look better if its less random. ie.. if the second shot follows the first rapidly offset by 1 unit left.. then the next would offset 1 to the right.. then center..left.right. If rapid enough a pair would fire 2 units offset etc.. so you get a sort of symetrical cone. did that make sense ?. Just a thought Its coming along nicely. You do seem to get a little slowdown when you go absolutely mad with the firing and cause loads of them aliens to swoop in from the corner but I presume thats deliberate to see how many you can get onscreen at once. Look forward to the next release :) John ( QuietBloke )