Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: 3D FIle Formats - Need Help! Date: Thu, 16 Aug 2001 15:35:04 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <9lglsa$nhm4@www.netyaroze-europe.com> NNTP-Posting-Host: modem-6.arbok.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hey all, Does anyone know what data the TOD file format holds?? I have textures and animations I have done in MilkShape 3D but it does not have a TOD exporter so I may have to write my own unless someone can point me out to a .obj/.3ds/.lwo/.asc to .tod converter. Also do all the fomats I mentions hold texture and animation data? How would I store the separate animations in the .obj/.3ds/.lwo/.asc file in the package? How are separate animations stored in the .TOD files - i.e. I want about 3-4 animations per character but I'm not sure how this would be arranged in the file (or how I would access them). I have downloaded the .tod file descriptor from the NY server and I have the sample program on the demos section. Its for MonkyRegs and basically my knowledge is very limited in the animation of models. Any help is VERY appreciated!!! Thanks, Max. P.S. I put this on the Yarozescene BBS as well, sorry if your sick of seeing my messages :)