Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D FIle Formats - Need Help! Date: Thu, 16 Aug 2001 22:48:02 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 67 Message-ID: <9lhf83$17h4@www.netyaroze-europe.com> References: <9lglsa$nhm4@www.netyaroze-europe.com> <9lgp0a$nhm5@www.netyaroze-europe.com> NNTP-Posting-Host: modem-375.alakazam.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Sorry; It doesn't - I'm sorry to be so blunt :) but thanks very much for the advice anyway I might check it up if nothing else turns up. I really need to know IF there is a little program (perhaps comand line DOS) that will convert .3ds models with textures and animations to .tod animations formats AND where to find it. If not I will have to code my own. I don't need the .lwo and .lws descriptors as I don't want to go anywhere near them unless I really have to (i.e. the .3ds file does not contain what I want and will not convert). I have been toying with RSD Anim but to have a textured model imported you of course have to texture it first and texturing is hell in RSDTool (unless anyone can suggest a better tool???). I have an animated and textured model (its taken me a while as its my first animated model) all I want to be able to do is to convert it straight to .tod with the textures and animations so that I can use it straight away... am I dreaming or is there a tool that does this??? Please help! Max Nigel Critten wrote in message news:9lgp0a$nhm5@www.netyaroze-europe.com... > There are certainly 3ds and lw converters available, can't remember off hand > where but I have them somewhere :) > > The 3ds format cetainly holds the texture and animation data, the .lwo > format only holds the object and texture data so if you wanted to convert > the animation as well you would need to reference the .lws file as well, for > the .lwo & .lws format go to www.newtek.com and go to the developers section > the file formats are there to download... actually I've just checked and > becuase they are rebuilding there site it isn't available at the moment... > instead you could try Ernie Wrights page at http://members.home.net/erniew/ > that has the sdk you need ... his page has other details you might need as > well, like motion file information stuff like that. > > Not sure how you would store the seperate animations in Milkshake but LW is > quite nice because you model it then take it into layout to animate it, you > can animate a walk cycle, jump cycle etc. and reference the keyframes or > there is a new feature LW now has Motion Mixer which allows you to mix > seperate animations so the walk cycle flows into the jump etc. very nice... > not sure if that would help you at all. > > I've never found much information on the .3ds file format, I did have it a > while ago and know I've got it backed up somewhere, I'll let you know if I > come across it, the .max fileformat is closed AFAIK, they like you to write > utilities within the Max program that exports your data, there might even be > one for .tod but it depends on the version of 3DS Max because they change > the plugin format with every release the old plugins (normally) don't work. > > Hope that helps but I don't suppose it does > > Nigel > >