Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: worms Date: Sun, 19 Aug 2001 00:08:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <9lmsmo$hq713@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-50-231.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Hi, Does anyone know how Team 17 are doing the landscape in Worms, and all its sequels. I imagine its a large bitmap which they can blow holes in etc and use a pixel test of some kind to see if there is landscape beneath the worms feet (stomachs). The only thing is some of the landscapes are huge, I wouldn't have thought it practical or possible to hold it all in memory at once. And the Landscape generation works really well... anyway that has nothing to do with my project but I just got the Playstation version and started to think... Can't enjoy games anymore always thinking how they were created :) Nigel