Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.programming.3d_graphics,scee.yaroze.freetalk.english Subject: Re: Prerendered backdrop style 3D engine Date: Sun, 19 Aug 2001 20:35:01 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: <9lp4it$p3k8@www.netyaroze-europe.com> References: <380C496C.2D938EEB@easynet.co.uk> <9lp0on$p3k7@www.netyaroze-europe.com> NNTP-Posting-Host: modem-443.babbelas.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:1507 scee.yaroze.freetalk.english:7044 How'd that get there??? I posted this in the 3d forum!? Max Max wrote in message news:9lp0on$p3k7@www.netyaroze-europe.com... > Re-reviewing this thread I was giving crap advice. Just split your backdrop > into its component parts i.e. what comes in front and what comes behind the > player model/sprite then give them different priorities in the ordering > table depending on where they should be... objects in front of the player > get a low priority and backdrops behind get a higher priority meaning they > get drawn first. Check the GsSortFastSprite function. Make sure your OT > length is big enough to handle all the layers. > > Max > > Philip Gooch wrote in message > news:380C496C.2D938EEB@easynet.co.uk... > > Hi > > > > I was wondering what might be involved in creating a 3D engine that used > > prerendered backdrops, as in Resident Evil etc. > > > > Seems to me that this is harder than a realtime 3D engine (Tomb Raider > > etc), because you would need to take your prerendered backdrop and slice > > it up so that characters could walk around the scene realistically (i.e > > move behind and in front of wall, cars, pillars and so on). Also, you > > would need 'invisible' 3D objects to act as bounding areas for each > > 'slice' of the backdrop. > > > > Has anyone tried this or got tips on how to start, sample code etc > > > > Thanks in advance > > > > Phil > > > >