Path: chuka.playstation.co.uk!news From: "Omar" Newsgroups: scee.yaroze.freetalk.english Subject: sandstorm Date: Sun, 19 Aug 2001 16:36:10 -0400 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <9lp839$p3k10@www.netyaroze-europe.com> NNTP-Posting-Host: ACA156C8.ipt.aol.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 hello, if you would like to try out sandstorm, my newest game, its on my site now. i tried using George Bain's code from starfighters to read and load VB and VH data from the CD, but for some reason i can't get it to work. i included all my source, so if you find out what i'm doing wrong, please tell me so i can fix it. i might go back and add SFX (which are all converted and ready to put in) once i get this cd problem out of the way. as always, be sure to tell me what you think, -Omar just so i don't scare you to death while playing the game be warned of the following: -the AI is a little dodgy. it'll move and do the basics though. sometimes the opponents will start to rotate very quickly. don't be scared. its just a problem in the nature of the way they move. i'll never use that approach to AI ever again. -i hand-plotted the points to make the triangles for the pyramids. the GPU chokes on it and the frame rate is cut in half. press [SELECT] to toggle them on or off.