Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: sandstorm Date: Mon, 20 Aug 2001 13:29:23 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 46 Message-ID: <9lqvs0$1ek3@www.netyaroze-europe.com> References: <9lp839$p3k10@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-44-205.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Nice game Omar, Reminds me of the battle mode from Mario Kart. I did find it a little hard to know what was going on at times, I think that SFX would definately improve it a lot. Well done on getting another 3d game out so quickly tho. MattV Omar wrote in message news:9lp839$p3k10@www.netyaroze-europe.com... > hello, > > if you would like to try out sandstorm, my newest game, its on my site now. > i tried using George Bain's code from starfighters to read and load VB and > VH data from the CD, but for some reason i can't get it to work. i included > all my source, so if you find out what i'm doing wrong, please tell me so i > can fix it. i might go back and add SFX (which are all converted and ready > to put in) once i get this cd problem out of the way. > > as always, be sure to tell me what you think, > > -Omar > > just so i don't scare you to death while playing the game be warned of the > following: > > -the AI is a little dodgy. it'll move and do the basics though. sometimes > the opponents will start to rotate very quickly. don't be scared. its just > a problem in the nature of the way they move. i'll never use that approach > to AI ever again. > > -i hand-plotted the points to make the triangles for the pyramids. the GPU > chokes on it and the frame rate is cut in half. press [SELECT] to toggle > them on or off. > > >