Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: Re: worms Date: Tue, 21 Aug 2001 17:10:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <9lu1bc$6671@www.netyaroze-europe.com> References: <9lmsmo$hq713@www.netyaroze-europe.com> <01c12980$283ca3e0$LocalHost@pal-s-omnibook> NNTP-Posting-Host: host217-35-17-104.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2479.0006 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2479.0006 Hmmm, I've played worms most of my life and have wondered how it works, the levels them selves are tiny and in the team17 BIT format. Some1 once cracked the format and managed to work out how to convert it etc, but i dont know who anymore. The BIT files them selves are only b&w 'images' and are probably raster images. However, randomly generated levels are stord in the LEV format and could well be Vector based up untill the level loads... The image files are stored sepatatly from the levels them selves and tiled over the top when the game loads and the object possitions calculated. I havent worked out how they managed to do it on the PS because it defenatly seem to run from the RAM rather than the CD during play. And yet from what i can see alot has to be done/stored... Chris