Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: Re: sandstorm Date: Tue, 21 Aug 2001 19:47:26 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 53 Message-ID: <9luahs$6676@www.netyaroze-europe.com> References: <9lp839$p3k10@www.netyaroze-europe.com> NNTP-Posting-Host: modem-185.blastoise.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hi Omar! Cool game, I really like the concept: its something that hasn't been done on the Yaroze yet (or am I wrong?). The cars could do with being cars instead of blocks but I'm sure thats in the plan... Also I would get rid of the pyramids in favour of some more trees to broden out the arena a bit (how many polys are in those pyramids???), you should put up walls round the sides as well... sound effects as everyone has mentioned would also be great but I don't have a clue how to do them yet so I shouldn't talk :) Its the foundation of a great game, more work and it could be fantastic! (AI is good BTW). Max Omar wrote in message news:9lp839$p3k10@www.netyaroze-europe.com... > hello, > > if you would like to try out sandstorm, my newest game, its on my site now. > i tried using George Bain's code from starfighters to read and load VB and > VH data from the CD, but for some reason i can't get it to work. i included > all my source, so if you find out what i'm doing wrong, please tell me so i > can fix it. i might go back and add SFX (which are all converted and ready > to put in) once i get this cd problem out of the way. > > as always, be sure to tell me what you think, > > -Omar > > just so i don't scare you to death while playing the game be warned of the > following: > > -the AI is a little dodgy. it'll move and do the basics though. sometimes > the opponents will start to rotate very quickly. don't be scared. its just > a problem in the nature of the way they move. i'll never use that approach > to AI ever again. > > -i hand-plotted the points to make the triangles for the pyramids. the GPU > chokes on it and the frame rate is cut in half. press [SELECT] to toggle > them on or off. > > >