Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.freetalk.english Subject: Re: speech bubbles Date: Wed, 22 Aug 2001 02:34:54 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <9lv2gk$66711@www.netyaroze-europe.com> References: <9lujq1$6679@www.netyaroze-europe.com> NNTP-Posting-Host: pc-62-31-230-25-ba.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.3018.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300 "Nigel Critten" wrote in message news:9lujq1$6679@www.netyaroze-europe.com... > Hi, > > Just thought I would ask if anyone had any cool ideas on how to draw speech > bubbles. Can't you just have a sprite loaded into memory which you blit with different stretches? Just draw a black circle and stretch this. Then for the pointer, use a similarly drawn triangle, but with one side white, so the triangle isn't completed. Then if you place this so the open points on the triangle touch the edge of the cricle, as the bubble is curved, the white edge of the triangle should cover the black outline of the bubble. Only problem with this would be rotating the triangle shape, as the normal sprite handler doesn't do this. (I think all of the above is correct, it's been a while since I've spoken about anything Yaroze, so my memory may be all wrong). Also, I don't think transparent speech bubbles would look that good. Semi-transparent would probably look ok, but then the overlapping of the triangle detailed above wouldn't work. I suppose you could just have graphics of a standard(ish) speech bubble, and flip and stretch it within game to give a perfectly reasonable effect. Rikki