Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: Re: sandstorm Date: Wed, 22 Aug 2001 14:26:24 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <9m0c3t$b2i2@www.netyaroze-europe.com> References: <9lp839$p3k10@www.netyaroze-europe.com> <9lurdb$66710@www.netyaroze-europe.com> NNTP-Posting-Host: modem-548.booger.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Actually I think I will release my tutorial with NTSC in mind, thanks for reminding me Omar! Also I'm doing a mini Dynamic TMD tutorial (HTML) which will be out really soon (also in PAL and NTSC flavours). MonkyRegs is comming on very slowly but I'm working at it all the time (those damn repeating textures - see new thread). Max Omar wrote in message news:9lurdb$66710@www.netyaroze-europe.com... > thanks for the feedback guys. and Jon, i'm glad to see that you found out > the problem with loading the data files. the ideas that max mentioned are > really interesting--i bet they would really add to a sense of environment. > i especially like the suggestions of adding walls. > > what a relief this time i didn't get complaints (yet) about the AI being > impossible. it has its share of issues, but i'm happy with it. > > don't forget to make NTSC versions of all your games when you release them > on your sites so i can give them a try also. > > -Omar > >