Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: Re: worms Date: Wed, 22 Aug 2001 14:37:10 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <9m0co3$b2i4@www.netyaroze-europe.com> References: <9lmsmo$hq713@www.netyaroze-europe.com> NNTP-Posting-Host: modem-548.booger.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 The landscapes could also be produced mathematically. I.e. the programmers could have used a multitude of algorithms that would form an outline around which the landscape would be filled in. Its only an idea??? Max Nigel Critten wrote in message news:9lmsmo$hq713@www.netyaroze-europe.com... > Hi, > > Does anyone know how Team 17 are doing the landscape in Worms, and all its > sequels. > > I imagine its a large bitmap which they can blow holes in etc and use a > pixel test of some kind to see if there is landscape beneath the worms feet > (stomachs). > > The only thing is some of the landscapes are huge, I wouldn't have thought > it practical or possible to hold it all in memory at once. > > And the Landscape generation works really well... anyway that has nothing to > do with my project but I just got the Playstation version and started to > think... Can't enjoy games anymore always thinking how they were created :) > > Nigel > >