Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: TOD animation format Date: Fri, 24 Aug 2001 16:52:26 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <9m5tds$fb510@www.netyaroze-europe.com> NNTP-Posting-Host: modem-236.blastoise.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hi all, I'm trying to get my thumb on this .TOD format. Am I right in saying that the .TOD file only contains information on keyframes of an animation and not the actual model data, i.e. there is a .TMD file that goes with it? I just always assumed that everthing was in the .TOD file. I have read the .TOD descriptor and its a bit cryptic to say the least (sorry to whoever wrote it - but it is!) where exactly does the .TMD file get linked in? I found a reference to the GsDOBJ2 structure "When packet type is 0001, data that sets the coordinates of the GsDOBJ2 structure is stored in packet data" I take it this means that I have to link my .TMD to my handler (using GsLinkObject4) before hand??? I'm currently trying to write an exporter for MilkShape 3D that will export a .TOD file and a .TMD if what I say is true. Also, the descripor says that the .TOD packets can store lighting and camera information, why would I want to store camera and lighting infomation in a .TOD file??? or am I reading the situation all wrong. BTW, that texture repeating issue is still bugging me (see 4 topics down). Thanks for any help! Max