Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Robot Ron OPM - New Game Date: Mon, 27 Aug 2001 15:46:35 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 78 Message-ID: <9mdmkj$1sb1@www.netyaroze-europe.com> References: <9ljhca$9aq1@www.netyaroze-europe.com> <01c12edc$ce1a56c0$991fe4d5@pal-s-omnibook> NNTP-Posting-Host: host213-122-178-6.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Thanks for this analysis, some excellent points: > in the vein of the old Ultimate > games ... This is typically what I > thought Yaroze games would/should be Thanks for the Ultimate comparison, not quite sure if it's that good :) The aim overall was to do something fun/original/small with good gameplay, I like the idea of having a little gameplay idea (in this case doing robotron with the analog sticks) and implementing it quickly. > poor graphics Yep I know the Bosses/orange enemies/blue blokes/ship look crappy, i'm no artist :( With the OPM version i've tried to have a more consistent look even if it is worse in places. If anyone wants to produce some top notch graphics then get in touch but i'm so sick of fiddling in photoshop these days I doubt i'll update them myself for a fair while, if ever. > I'm not fond of the orange enemies movement either. > To me, the fact that they go out and cycle the screen > is not consistent with the other enemies. Yep I agree, they were put in like that very early on and I did subsequently try and make them bounce and stuff but I couldn't emulate the way they force the player to the left and rain down on you gameplay wise, and I really liked the way that dynamic worked, so they remain. > - I prefer the digital controls. Weird? Is this because you find it easier, I definately think using the analog is a huge advantage once you get used to it. > - I tried to cheat my score up with that 1point-for-firing, > then to cheat and get powerups by waiting for them with > just a few enemies left I anticipated this, shooting only gets you a point during the bad guy spawning period, powerups only appear during this time too. There are a few sneaky tactics you can use though: - Leave all the baddies and go right up to the edge of the screen and shoot off it, this will give you optimum fire rate and so score max points while you get a point for each bullet shot. Of course on later levels it's pretty impossible to avoid all the enemies, and the extra score you get probably isn't worth it. - On the first level dont collect the powerups as they appear and kill yourself once the spawning period is over. Once you are down to your last life there should be three, or maybe four, powerups floating around on the first level, so grab them and continue through the game. You have to be confident you won't loose a life but you need to do it all at full multiplier anyway for the big scores (your multiplier goes to zero after dying) and it does give you a sizable firepower advantage. > - That level with just two blue 'nests'. I hate it Yep it is a little tricky for so early on, it gets a bit easier afterwards for a bit to give you a rest. I hide in the corner too, but one of my friends with better reflexes can do it without. > - Sometimes one player shot goes very slower than the other > ones. Is this made on purpose? yes, it depends on how far you push the analog stick, so you can fire slow or fast bullets, not sure how useful it is tho :) The hall of fame on yarozescene is full now so people will begin to be knocked off as more scores come in. Can anyone beat Derek's mighty accomplishment (I can't). (phew...) cheers Matt