Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Game: pingping Date: Wed, 29 Aug 2001 20:29:00 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <9mjg1s$dra5@www.netyaroze-europe.com> References: <9mgdt1$66s1@www.netyaroze-europe.com> NNTP-Posting-Host: du-011-0013.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Just got my ass whooped. Great game though, very addictive! That AI bat really layed the gauntlet down after I was 4-0 up to then come back and win 5-4. Arrrgg! On a technical note, on the first frame of motion blur, how do you set all the STP bits in the frame buffer? Good stuff! Ben "Matt Verran" wrote in message news:9mgdt1$66s1@www.netyaroze-europe.com... Ello all, My game for this week is called "pingping" : http://www.netyaroze-europe.com/~frktlx/ It's another 3-day type affair, although it this one took about 4 days. It uses the engine I wrote for Roller (which is still being worked on) and spins it out into a retro psychedelic visual orgy, kinda. I got the idea from a little miliary research game from the 60/70s that was featured on Channel 4's Thumb Candy, the idea developed in my head for a while until I got around to actually doing it. I hope you like it, i'll probably have to do a couple of incremental updates to fix bugs but no sequel is planned, yet. Please let me know what you think. Matt