Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Daft Question [long] Date: Thu, 30 Aug 2001 15:30:34 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <3b915bb2.83462112@www.netyaroze-europe.com> References: <01c1297e$8cb6e8a0$LocalHost@pal-s-omnibook> <9lrqqf$3j63@www.netyaroze-europe.com> <01c129ca$a5a6f700$d81fe4d5@pal-s-omnibook> <9m1d9c$b2i7@www.netyaroze-europe.com> <01c12ceb$fba64880$9709e4d5@pal-s-omnibook> <9m9c88$ioj5@www.netyaroze-europe.com> <01c12edc$cc2bf440$991fe4d5@pal-s-omnibook> <9me1g1$1sb13@www.netyaroze-europe.com> <9meajl$1sb17@www.netyaroze-europe.com> <9med8s$1sb18@www.netyaroze-europe.com> <9mekaq$1sb20@www.netyaroze-europe.com> NNTP-Posting-Host: dsl092-099-074.nyc2.dsl.speakeasy.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Actually, it's funny you should mention your experiments... I'm sure that many of us won't be using assembly anyway, so whether or not the MIPS cpu is capable of more powerful instructions is irrelevant -- the ultimate question is "What code does the C compiler generate?" for a lot of us. Steven On Tue, 28 Aug 2001 00:16:16 +0100, "Jon Prestidge (Jon@surfed.to)" wrote: >> Where'd you get that info from .. if you dont mind me asking > >I found the MIPS instruction set somewhere... I was quite surprised how few >instructions there were .. I kept thinking it was just the commonly used >ones and there was another page of them somewhere, then I remembered what >'risc' was all about. > >And other than that I just experiment with writing little routines, say a >few lines of code, and disassemling them --- that way it's reasonably easy >to see what instruction relates to what line of C code, and you can try >different things and see what it gets compiled into. (to start with it's >best to switch any compiler optimisations off) > >Jon >