Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Sprite direction Date: Thu, 30 Aug 2001 19:18:27 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 9 Message-ID: <9mm072$h6i6@www.netyaroze-europe.com> References: <9mlnpu$h6i2@www.netyaroze-europe.com> <9mlooj$h6i3@www.netyaroze-europe.com> <9mlpsn$h6i4@www.netyaroze-europe.com> <9mlu56$h6i5@www.netyaroze-europe.com> NNTP-Posting-Host: host217-35-11-183.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2505.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2505.0000 hmm, ok. I've found some arcTan functions. (hope they work, my codewarrior is spitting errors already at maths functions) if for example i end up with a vector of -128, -116. What would i put into the function as it only takes one argument. dy/dx? (1.103...).