Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Jon@surfed.to)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Arc tangent Date: Thu, 30 Aug 2001 22:48:03 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <9mmc9f$ijv5@www.netyaroze-europe.com> References: <9mm95d$h6i12@www.netyaroze-europe.com> <9mmb1j$ijv3@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-106-145.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 > Ok, so i have to put in a negative y value for > some reason, but thats no biggy ... oh yes, sorry I tend to write these things using 'secondary school geometry' rules (where you draw graphs and y increases as you go up the page), but you could always edit the routine to switch it round if you like. I'm glad it worked for you. Jon