Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Game: pingping Date: Mon, 3 Sep 2001 12:27:34 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 91 Message-ID: <9mvpgd$s3h9@www.netyaroze-europe.com> References: <9mgdt1$66s1@www.netyaroze-europe.com> <01c13405$82c03540$LocalHost@pal-s-omnibook> <9mvj76$s3h4@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-141-205.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 The idea of converting the pingPing ( and other Yaroze games ) to other platfroms is a great idea. The Palm is a huge market and the PocketPC is getting there too. Of course if your want to reach an even bigger audience Java might be a good one to try. Most machines can run Java applets and as machines are getting faster all the time speed is less of an issue for it these days. Im actually in the process of seeing if I could recreate my current BugSplat code into Java just so some of my mates can see what Im up to. Anyway.. looking at the sun site the new Beta release of Java seems to include direct screen access letting you run Java apps in full screen ( and presumably considerably faster ). I have no idea what the 3D capabilities are but for pingping you can implement the basic game them add as much of the effects as is feasable. Who knows.. if I get into the swing of it and get some spre time I may just come knocking to ask if I can implement pingping in Java to bring it to the masses.. unless someone beats me to it. Cheers John( quietBloke ) "Matt Verran" wrote in message news:9mvj76$s3h4@www.netyaroze-europe.com... > > Well, I dont' know how to put it without sounding flattery, but I find > > PingPing brilliant. It is the best Pong rehash ever, really. So bad it > > takes so long to boot and load a NY game... > > Wow, thanks Pal, high praise indeeed :) Fingers crossed it makes it to the > OPM disk eventually. > > > I hate: > > - that you dont plan to take some time to make it perfect. > > While I'm not planning a new version, I will try and fix all the bugs and > play with the AI a little sometime this week. I hate to release unfinished > stuff and pingping doesn't quite feel finished to me yet so it's not a dead > project. > > > I'm sure a portable (eg Palm?) version would meet with great > > success. I had my elder brother play with me, and he's > > definitely not a hardcore gamer nor a small game lover, but > > he got addicted and asked for a PC version to play > > at his office! > > It's a great idea, I'll consider anybody experienced at another platform who > wishes to convert it. At the moment I really won't have time to do it > myself. > > > (btw, the 2p game is much more enjoyable than the 1p one) > > I know, pingping really is a 2p game. I have some ideas about having a > different type of game dynamic for 1 player, not sure if i'll have time to > do it though. > > > I noticed it is possible to hit the ball more than once in a row, > > but it is very difficult; I think there is some interesting > > gameplay tricks to achieve from there (somehow like in > > volleyball?)... > > This is intentional, at slower ball speeds this was a much bigger element, I > plan for it to be easier in the next version. > > > Will you publish the sources? I think it would be an interesting help for > > getting into 3d, with simple mechanics leaving the fundamental things > > visible. > > I won't be publishing the sources any time soon I'm afraid. If people want > help with specific things I'm really happy to give out code segments but > parts of my code directly crossover into stuff thats under dev agreements or > I plan to use commercially in the future. Plus I've used ideas and logic > from a couple of Jon Prestidges fantastically brilliant math routines which > he want's to keep under wraps right now. > > Matt > > > >