Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Game: pingping Date: Mon, 03 Sep 2001 15:43:42 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 120 Message-ID: <3b95a3eb.75469749@www.netyaroze-europe.com> References: <9mgdt1$66s1@www.netyaroze-europe.com> <01c13405$82c03540$LocalHost@pal-s-omnibook> <9mvj76$s3h4@www.netyaroze-europe.com> <9mvpgd$s3h9@www.netyaroze-europe.com> NNTP-Posting-Host: dsl092-099-074.nyc2.dsl.speakeasy.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 John, I don't know how well java runs on a palm.... I've written applications for the palm before in C, it's very easy... Personally, the little Yaroze I've actually produced, I wrote *first* in Java, and then ported it over to the Yaroze. It has just been easier that way. As for using new Java's, keep in mind that it'll be a *long* time before everyone supports it, so you're losing the major reason for using it. The thing I hate the most is when people insist that you install Sun's java machine just to visit their web site (instead of using IE's perfectly good -- and high-performance JVM). I can't tell you how many times my systems have crashed trying to install sun's jvm because people didn't try to just make their software work with a slightly earlier API. Anyway, that's my Java gripe ;) After 6 years of Java programming, I find too many people complaining about it because they ran out and started using versions that were way too new -- and hardly supported. Personally, I use it and love it, but almost always stick to version 1.1 and whatever comes with it. Sauce On Mon, 3 Sep 2001 12:27:34 +0100, "John \( QuietBloke \)" wrote: >The idea of converting the pingPing ( and other Yaroze games ) to other >platfroms is a great idea. >The Palm is a huge market and the PocketPC is getting there too. > >Of course if your want to reach an even bigger audience Java might be a good >one to try. Most machines can run >Java applets and as machines are getting faster all the time speed is less >of an issue for it these days. >Im actually in the process of seeing if I could recreate my current BugSplat >code into Java just so some of my mates >can see what Im up to. Anyway.. looking at the sun site the new Beta release >of Java seems to include direct screen >access letting you run Java apps in full screen ( and presumably >considerably faster ). I have no idea what the >3D capabilities are but for pingping you can implement the basic game them >add as much of the effects as >is feasable. >Who knows.. if I get into the swing of it and get some spre time I may just >come knocking to ask if I can implement >pingping in Java to bring it to the masses.. unless someone beats me to it. > >Cheers >John( quietBloke ) > > >"Matt Verran" wrote in message >news:9mvj76$s3h4@www.netyaroze-europe.com... >> > Well, I dont' know how to put it without sounding flattery, but I find >> > PingPing brilliant. It is the best Pong rehash ever, really. So bad it >> > takes so long to boot and load a NY game... >> >> Wow, thanks Pal, high praise indeeed :) Fingers crossed it makes it to >the >> OPM disk eventually. >> >> > I hate: >> > - that you dont plan to take some time to make it perfect. >> >> While I'm not planning a new version, I will try and fix all the bugs and >> play with the AI a little sometime this week. I hate to release unfinished >> stuff and pingping doesn't quite feel finished to me yet so it's not a >dead >> project. >> >> > I'm sure a portable (eg Palm?) version would meet with great >> > success. I had my elder brother play with me, and he's >> > definitely not a hardcore gamer nor a small game lover, but >> > he got addicted and asked for a PC version to play >> > at his office! >> >> It's a great idea, I'll consider anybody experienced at another platform >who >> wishes to convert it. At the moment I really won't have time to do it >> myself. >> >> > (btw, the 2p game is much more enjoyable than the 1p one) >> >> I know, pingping really is a 2p game. I have some ideas about having a >> different type of game dynamic for 1 player, not sure if i'll have time to >> do it though. >> >> > I noticed it is possible to hit the ball more than once in a row, >> > but it is very difficult; I think there is some interesting >> > gameplay tricks to achieve from there (somehow like in >> > volleyball?)... >> >> This is intentional, at slower ball speeds this was a much bigger element, >I >> plan for it to be easier in the next version. >> >> > Will you publish the sources? I think it would be an interesting help >for >> > getting into 3d, with simple mechanics leaving the fundamental things >> > visible. >> >> I won't be publishing the sources any time soon I'm afraid. If people want >> help with specific things I'm really happy to give out code segments but >> parts of my code directly crossover into stuff thats under dev agreements >or >> I plan to use commercially in the future. Plus I've used ideas and logic >> from a couple of Jon Prestidges fantastically brilliant math routines >which >> he want's to keep under wraps right now. >> >> Matt >> >> >> >> >