Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Game: pingping Date: Mon, 3 Sep 2001 18:43:40 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 169 Message-ID: <9n0fhj$s3h15@www.netyaroze-europe.com> References: <9mgdt1$66s1@www.netyaroze-europe.com> <01c13405$82c03540$LocalHost@pal-s-omnibook> <9mvj76$s3h4@www.netyaroze-europe.com> <9mvpgd$s3h9@www.netyaroze-europe.com> <3b95a3eb.75469749@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-148-15.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Hi Steve, I didnt mean to imply that a Java applet can be used to run on a Palm.. I sort of meant rather than producing for the Palm ( of which you now have many flavours... B/W Palms, color Palm, Handsprings ( which have there own offshoot of the OS ) you could write it as an Applet that would be runnable on most systems ( ie.. pc's running windows, Linux, Unix and Mac's ) from within a browser.. so its no hassle as far as the user is concerned. I take your point though.. it would have to be written in, as you say, 1.1 which as luck would have it is the one Im looking at. I was actually going to get hold of the latest Beta of Java 2 but it turned out to be a 3 hour download so I couldnt be bothered... sounds like you wouldnt recommend it so Im shall stick with what I got. So.. when you produce the code in Java... is it a total rewrite to get it on the Yaroze ? John ( QuietBloke ) "Steven Osman" wrote in message news:3b95a3eb.75469749@www.netyaroze-europe.com... > John, > > I don't know how well java runs on a palm.... I've written > applications for the palm before in C, it's very easy... > > Personally, the little Yaroze I've actually produced, I wrote *first* > in Java, and then ported it over to the Yaroze. It has just been > easier that way. > > As for using new Java's, keep in mind that it'll be a *long* time > before everyone supports it, so you're losing the major reason for > using it. The thing I hate the most is when people insist that you > install Sun's java machine just to visit their web site (instead of > using IE's perfectly good -- and high-performance JVM). I can't tell > you how many times my systems have crashed trying to install sun's jvm > because people didn't try to just make their software work with a > slightly earlier API. > > Anyway, that's my Java gripe ;) After 6 years of Java programming, I > find too many people complaining about it because they ran out and > started using versions that were way too new -- and hardly supported. > Personally, I use it and love it, but almost always stick to version > 1.1 and whatever comes with it. > > Sauce > > On Mon, 3 Sep 2001 12:27:34 +0100, "John \( QuietBloke \)" > wrote: > > >The idea of converting the pingPing ( and other Yaroze games ) to other > >platfroms is a great idea. > >The Palm is a huge market and the PocketPC is getting there too. > > > >Of course if your want to reach an even bigger audience Java might be a good > >one to try. Most machines can run > >Java applets and as machines are getting faster all the time speed is less > >of an issue for it these days. > >Im actually in the process of seeing if I could recreate my current BugSplat > >code into Java just so some of my mates > >can see what Im up to. Anyway.. looking at the sun site the new Beta release > >of Java seems to include direct screen > >access letting you run Java apps in full screen ( and presumably > >considerably faster ). I have no idea what the > >3D capabilities are but for pingping you can implement the basic game them > >add as much of the effects as > >is feasable. > >Who knows.. if I get into the swing of it and get some spre time I may just > >come knocking to ask if I can implement > >pingping in Java to bring it to the masses.. unless someone beats me to it. > > > >Cheers > >John( quietBloke ) > > > > > >"Matt Verran" wrote in message > >news:9mvj76$s3h4@www.netyaroze-europe.com... > >> > Well, I dont' know how to put it without sounding flattery, but I find > >> > PingPing brilliant. It is the best Pong rehash ever, really. So bad it > >> > takes so long to boot and load a NY game... > >> > >> Wow, thanks Pal, high praise indeeed :) Fingers crossed it makes it to > >the > >> OPM disk eventually. > >> > >> > I hate: > >> > - that you dont plan to take some time to make it perfect. > >> > >> While I'm not planning a new version, I will try and fix all the bugs and > >> play with the AI a little sometime this week. I hate to release unfinished > >> stuff and pingping doesn't quite feel finished to me yet so it's not a > >dead > >> project. > >> > >> > I'm sure a portable (eg Palm?) version would meet with great > >> > success. I had my elder brother play with me, and he's > >> > definitely not a hardcore gamer nor a small game lover, but > >> > he got addicted and asked for a PC version to play > >> > at his office! > >> > >> It's a great idea, I'll consider anybody experienced at another platform > >who > >> wishes to convert it. At the moment I really won't have time to do it > >> myself. > >> > >> > (btw, the 2p game is much more enjoyable than the 1p one) > >> > >> I know, pingping really is a 2p game. I have some ideas about having a > >> different type of game dynamic for 1 player, not sure if i'll have time to > >> do it though. > >> > >> > I noticed it is possible to hit the ball more than once in a row, > >> > but it is very difficult; I think there is some interesting > >> > gameplay tricks to achieve from there (somehow like in > >> > volleyball?)... > >> > >> This is intentional, at slower ball speeds this was a much bigger element, > >I > >> plan for it to be easier in the next version. > >> > >> > Will you publish the sources? I think it would be an interesting help > >for > >> > getting into 3d, with simple mechanics leaving the fundamental things > >> > visible. > >> > >> I won't be publishing the sources any time soon I'm afraid. If people want > >> help with specific things I'm really happy to give out code segments but > >> parts of my code directly crossover into stuff thats under dev agreements > >or > >> I plan to use commercially in the future. Plus I've used ideas and logic > >> from a couple of Jon Prestidges fantastically brilliant math routines > >which > >> he want's to keep under wraps right now. > >> > >> Matt > >> > >> > >> > >> > > >