Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: How to stretch a sprite? Date: 3 Sep 2001 22:54:18 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <01c134ca$da7dcc00$a81de4d5@pal-s-omnibook> References: <01c131ab$9b9841e0$8409e4d5@pal-s-omnibook> <9mmunt$ijv7@www.netyaroze-europe.com> <01c13302$6b125800$0f2e1bd4@pal-s-omnibook> <9mumh6$s3h3@www.netyaroze-europe.com> NNTP-Posting-Host: nas-cbv-2-29-168.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 This is a good idea. However, it will take sprite_height times the time to display one sprite... which might be ok for a sw opening, but actually I need to use the effect in-game... Doesn't anybody think of a 3d solution? It'd just be a poly with the sprite on it with coordinates something like: 0,0,1 1,0,1 0,1,0 1,1,0 but I have no clue how to do such a simple thing... Maybe I'll have to learn 3d before thinking again about that. Rikki Prince wrote in article <9mumh6$s3h3@www.netyaroze-europe.com>... > You would probably have to do it line by line, as scale down the width > and height as each line 'goes into the screen'.