Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Jon@surfed.to)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: How to stretch a sprite? Date: Tue, 4 Sep 2001 12:57:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <9n2fh7$7dl5@www.netyaroze-europe.com> References: <01c131ab$9b9841e0$8409e4d5@pal-s-omnibook> <9mmunt$ijv7@www.netyaroze-europe.com> <01c13302$6b125800$0f2e1bd4@pal-s-omnibook> <9mumh6$s3h3@www.netyaroze-europe.com> <01c134ca$da7dcc00$a81de4d5@pal-s-omnibook> NNTP-Posting-Host: host213-122-60-49.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 I guess you could use a flat TMD object and tilt it back. The trouble is it's a lot of stuff to learn just to do the one effect.... you've got to get a 3D object going and (by the sound of what you want) change it's texture during game play. Easy-ish once you've done one, but it's getting it going initially which will be a bit fraught. The speach bubble would probaby have to be made of a few polygons (or one automatically partitioned) because the PSX texture mapping is a bit poor from some angles. Jon