Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: Gravity Girl - Small Work-in-progress update!! Date: Thu, 06 Sep 2001 11:03:34 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <3B9749F6.9F32E15A@peregrine.com> References: <9mik3g$8t88@www.netyaroze-europe.com> <9misp7$8t811@www.netyaroze-europe.com> <9mivgv$8t815@www.netyaroze-europe.com> <9mj2nu$8t817@www.netyaroze-europe.com> <9n536v$6j1@www.netyaroze-europe.com> NNTP-Posting-Host: manuk54.harbinger.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en Yeah, the scaling problems i'm going to leave until later - the basic mechanics of the game still aren't there yet and I want to nail that down before I do anything else. I want to put in a tractor beam so you can pick stuff up, so that'll affect how you pilot your ship - so maybe the gravity settings will still need tweaking [although i'm pretty used to it by now :)] I also need to start thinking about the platform aspect as well! There is a previous version floating about [no collision, plasma exhaust or explosions though :(] which allows you to tweak the gravity, mass of the ship and force of the booster via the pad, I can't remember if that's the old version on my ftp site or whether I just posted the .pxe to this group (probably) - try this out and if you come up with some nice values please let me know! Cheers Andy "Jon Prestidge (Jon@surfed.to)" wrote: > > Yeah, getting there with the scope etc (there wasn't a scope last time was > there?). I like the exaust effect from the ship and the firing, but they > don't look so good when it zooms-in on the ship since they stay the same > scale. > The gravity was a little on the strong side for my liking --- I found it > very difficult to get-into a small appature on the underside of a gurder > because of it. > > jon