Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Jon@surfed.to)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Gravity Girl - Small Work-in-progress update!! Date: Thu, 6 Sep 2001 13:00:32 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <9n7oh3$6fe1@www.netyaroze-europe.com> References: <9mik3g$8t88@www.netyaroze-europe.com> <9misp7$8t811@www.netyaroze-europe.com> <9mivgv$8t815@www.netyaroze-europe.com> <9mj2nu$8t817@www.netyaroze-europe.com> <9n536v$6j1@www.netyaroze-europe.com> <3B9749F6.9F32E15A@peregrine.com> NNTP-Posting-Host: host213-122-13-193.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 I tried the last one and I thought the gravity was OK.... I didn't start thinking it was a bit strong until I tried navigating under a girder through a small gap -- it was kind of like balancing two repulsing magnets ontop of each other.... still perhaps that's a good thing it being so chalenging -- just when you think you've got hovering about and landing sorted you've still got extra skill to gain of getting through gaps from under girders. Yeah -- get that gravity girl going! By the way, will the Luna Lander landing velocity type caper be included... i.e. if you land too fast you break-up when you hit the ground? Does anyone else remember the Atari Luna Lander arcade game.... it was just a monchrome vector graphics screen (like Asteroids etc) but the best thing was it had this massive thrust lever on the right hand side (like those thrust levers on 747s etc) and the speaker was so loud it you could really feel the trust vibration feeding back through the lever and up your arm.... the trouble was it was so tempting to apply full thrust to feel the full power that I often ran-out of fuel. Ah... those were the days. Jon