Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Display problem Date: Thu, 6 Sep 2001 19:53:04 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 52 Message-ID: <9n8gvd$6fe2@www.netyaroze-europe.com> References: <9n624h$2vq4@www.netyaroze-europe.com> <9n645g$2vq6@www.netyaroze-europe.com> NNTP-Posting-Host: du-026-0012.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Thanks a lot, that's sorted it. I really needed that full PAL height. I was setting up the display but not the drawing environment itself. Setting up the screen for PAL seems a little strange and the environment appears to default to NTSC dimensions. Cheers, Ben "Nigel Critten" wrote in message news:9n645g$2vq6@www.netyaroze-europe.com... Do you use PutDispEnv (); I've just removed it from my code at it default to 240 GsDISPENV.screen.x = 1; GsDISPENV.screen.y = 14; GsDISPENV.screen.w = 320; GsDISPENV.screen.h = 255; PutDispEnv (&GsDISPENV); Nigel "Ben James" wrote in message news:9n624h$2vq4@www.netyaroze-europe.com... > Hi all, > > My game is supposed to be running in 320 x 256 but only 320 x 240 gets > displayed. The bottom of the screen get's chopped off. I've got, what I > think, are the correct values in the code but it don't work! Here's the init > code: > > #define SCREEN_WIDTH 320 > #define SCREEN_HEIGHT 256 > ... > SetVideoMode (MODE_PAL); > GsInitGraph (SCREEN_WIDTH, SCREEN_HEIGHT, GsNONINTER|GsOFSGPU, 0, 0); > GsDefDispBuff (0, 0, 0, SCREEN_HEIGHT); > > > Help! (please) > > Cheers, > Ben > >